Ishara Game Studio
The Ishara Game Studio unites all skills for developing, publishing and researching Serious Games under one roof. The Game Studio offers:
- Training and courses for people who want to use Serious Games in their work.
- Working with authors to publish a Transition Game or a Regen-D game in our series, based on their own initiative or project.
- Bespoke game development: a combination of game concept, design of game materials, prototyping and user testing.
Game Studio members:
Sarah Pritchard – Graphic designer
Sarah lives in Lancaster, UK and has two daughters. With over 25 years experience as a professional graphic designer working in many sectors in both print and web design, Sarah has been self-employed for the last 10 years and creates designs for many different clients.
Ulrike Panda – Game designer and researcher
Ulrike has been inventing and designing Serious Games since 2017. She has worked in many different contexts, from collaboration games for low-resource communities to hybrid analogue-digital games for education and templatic games for professionals. She also researches and publishes on gamification, and she facilitates the Serious Games interest group at the Global Regeneration Co-lab. Being a polyglot herself, Ulrike supports bi- and multilingual game development.
Dan Zeshan – Video editor
Dan is a video editor with four years of experience using the Adobe Creative Suite, amongst other industry-standard editing software.
Bil Bas – Programmer and game component designer
Jenny Webster – Language editor
Jenny has been a language editor for more than 20 years. She is a university researcher who
has written and edited publications in the fields of linguistics, deaf studies, education, diaspora
and migration, public policy, and data protection.
Teddy Khanna – Project manager
Teddy is a publishing student with a background as a writer and a literary editor.
Through their love of tabletop games, they have developed an interest in the the potential of
gamification as a tool.